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	<div class="post" id="posts"><font size="2"><strong>General</strong>&nbsp;|&nbsp;    <a href="main_features_formats.html">Import Formats</a>&nbsp;|&nbsp; <a href="main_features_export.html">Export Formats</a>
			&nbsp;|&nbsp;   <a href="main_features_pp.html">Post-processing</a>&nbsp;|&nbsp;    <a href="animVideos.html">Videos</a></font><br />
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<ul>
<li>Written in portable, ISO-compliant C++</li>
<li>Easily configurable and customizable</li>
<li>Core interface / API is provided for both C++ and C</li>
<li>Command-line interface to perform common operations (i.e. quick file stats, convert models, extract embedded textures) from the shell</li>
<li>Imports bones, vertex weights and animations (i.e. skinning, skeletal animations)</li>
<li>Loads multiple UV and vertex color channels (current limit is 8)</li>
<li>Works well with UNICODE input files</li>
<li>Supports complex multi-layer materials</li>
<li>Supports embedded textures, both compressed (e.g. PNG) or just raw color data</li>
<li>No external dependencies except <a class="extern" href="http://www.boost.org/">boost<span class="extlink">(external link)</span></a> (zlib and irrxml are also needed, but they're included in the repository so you don't need to bother). And there's even a workaround to compile Assimp without boost - with some <i>minor</i> limitations.</li>
<li>Due to its export interface, Assimp serves as general-purpose 3D model converter</li>
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<li>(Just because of its name: Assimp renders your program sexier)</li>
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<a href="http://sourceforge.net/projects/assimp"><img src="http://sflogo.sourceforge.net/sflogo.php?group_id=226462&amp;type=10" width="80" height="15" alt="Get Open Asset Import Library at SourceForge.net. Fast, secure and Free Open Source software downloads" /></a></div>
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<li><a href="screenshots/sshot11.png" title="A free model from www.meshfactory.com"><img src="screenshots/sshot11s.png" alt="** PLEASE DESCRIBE THIS IMAGE **" /></a></li>
<li><a href="screenshots/sshot2.png" title="A low-polygon model in Conitec's MDL7 format. Model by Rainer Prokein (http://reinerstileset.4players.de)" rel="lightbox"><img src="screenshots/sshot2s.png" alt="** PLEASE DESCRIBE THIS IMAGE **" /></a></li>
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